Games

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About My Games

Ever since I made my first game at the beginning of 2022 in CMU’s Game Creation Society club, I’ve been totally hooked! Game dev combines many of my favorite things:

  • Problem Solving
  • Programming
  • Creativity
  • Humor
  • Video Games

After college, I intend to continue making games as a hobby and possibly as a side hustle. My game engine of choice is Godot.


GCS Creation Showdown

September – December 2024
A crossover-fighting game for CMU’s Game Creation Society.


Pickleball Club: The Dawn of Pete the Pickle

February – April 2024
My longest, funniest, and favorite game so far — a story-rich comedy based on the history of CMU Pickleball Club.


CEO Space Smackdown

September 15–16, 2023
A fun weekend project — here’s a VLOG about making it.


Cops and Robbers

May – December 2023
My most technically advanced game, involving graph theory and procedural level generation.


Eggbert the Eagle

January 2023
My most polished and complete game. Features charming art and an online leaderboard.


Mad Rabbits: Epic Vegetable Quest

Fall 2022
My most effort-intensive game. Read the book based on it.


Supreme Hen Donkey

Spring 2022
My first real game ever made — chaotic but memorable.


Sussy Platformer

2021–2022
My first engine-made game using PICO-8. Tutorial-based with custom art.


AP Research Game

2020–2021
An online multiplayer slide puzzle used to collect psychology data via Google Sheets API.


Java Chess

March 2020
A console-based chess game written in Java with wild ASCII graphics.


Swordfight

April 2018?
My first ever programmed game. Made for CMU CS Academy’s game contest in high school. No source code remains, but it lives in memory.