Ever since I made my first game at the beginning of 2022 in CMU’s Game Creation Society club, I’ve been totally hooked! Game dev combines many of my favorite things:
After college, I intend to continue making games as a hobby and possibly as a side hustle. My game engine of choice is Godot.
September – December 2024
A crossover-fighting game for CMU’s Game Creation Society.
February – April 2024
My longest, funniest, and favorite game so far — a story-rich comedy based on the history of CMU Pickleball Club.
September 15–16, 2023
A fun weekend project — here’s a VLOG about making it.
May – December 2023
My most technically advanced game, involving graph theory and procedural level generation.
January 2023
My most polished and complete game. Features charming art and an online leaderboard.
Fall 2022
My most effort-intensive game. Read the book based on it.
Spring 2022
My first real game ever made — chaotic but memorable.
2021–2022
My first engine-made game using PICO-8. Tutorial-based with custom art.
2020–2021
An online multiplayer slide puzzle used to collect psychology data via Google Sheets API.
March 2020
A console-based chess game written in Java with wild ASCII graphics.
April 2018?
My first ever programmed game. Made for CMU CS Academy’s game contest in high school. No source code remains, but it lives in memory.